Here's a screenshot with the various settings and the resulting brush strokes. Alternatively with the Use Current Alpha option enabled you can select any brush/alpha from the Brushes panel and additionally you can further vary the edge blending by changing the Falloff value. While the Use Current Alpha option is disabled you can use the gear icon to access the Edit Brush Shape options window where you can modify the brush shape for the current tool. Using the Base Clay tool as an example, if you look at the Tool Options you'll see a checkbox for Use Current Alpha and next to it a gear icon. Tools like Grow in the Voxel Tools panel incorporate smoothing automatically and will give you very smooth, organic results without any need to tweak the settings, but if you're working with the tools in the Clay Engine panel here's a couple of settings that may help. Without more of an idea of which brushes you're using and the type of result you're trying to achieve it's a little hard to know where to start (how to use brushes/alphas in 3D Coat is a pretty broad subject and would probably take a while to get through). or im doing it wrong, going in with the wrong mindset? no idea. i want to have control for doing Organic or really sharp edges, how would i go about that? here is an image of what im talking about in case im not explaining it rightīut im just trying to get the sculpting to be as close to Zbrush or Blenders as possible, cause i love this program and the Voxels, but i just can't seem to find the Brush settings im after. im trying to do better with the brushes and stuff in 3D Coat, but when i sculpt with them the Alpha "I guess they're called Alphas in 3D Coat?" are SUPER Strong and sharp.
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